Solution for Tony Hawk's Pro Skater 2 

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The Hangar 
Mullet, Falls.MT 

 

Good old Mullet Falls. Rednecks, military installations and skating: a ludicrous 
and dangerous mix. The Hangar is in the midst of it all, a testament to the 
paradox that is Central Montana. 

The Hangar will remind you a bit of the Warehouse level in TH1. A quarter rings 
the entire building, providing vert opportunities to all the good little boys and 
girls. The level's not bad for grind-lovers either, as the same quarter can be 
slid upon for great distances. There are two rooms to session: the airplane 
hangar and the helicopter hangar. Bust out the halfpipe in the airplane room, or 
cruise the high rails that ring the walls. Then crash through the center glass 
and take on the chopper. 

Secret areas: 
At the wall end of the halfpipe will open when you grind the propeller there. 
This will open the wind tunnel, which is essentially another halfpipe dripping 
with cash. There is another secret outdoor area that can be opened by grinding 
the blades of the helicopter. It will open under the wooden quarter below the 
last set of barrels. 

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Checklist
Getting the High Scores 


 

There is so much to session here, I almost don't know where to begin. The easiest 
way to get a ton of points is to continually transfer over the central halfpipe, 
gaining gap bonuses each time. By landing in a manual on the other side and 
cruising to the quarter wall, you can get a couple of the high score tapes out of 
the way quite easily. 

Or, head inside the halfpipe and test out your air. See how many kinds oif 720s 
you can land, and before you know it, you'll have some high scores kicking. If 
you get sick of the first HP, grind the propeller to open the wind tunnel. Rock 
in there to grab some more air. 

Tip: 
Before launching into any trick, No Comply or Boneless to immediately pump up 
your multipliers. 

Another tactic to scoring scads of points in scenic Mullet Falls is to grind 
around the perimeter. Hop out of your grind, land in a manual, then return to a 
grind. In this way, you can gain huge multipliers by working up your base score 
slowly. End the string with a Lip trick or spinning Grab to really heap on the 
points. Or head to the high bars and work your way down, grinding the top one, 
then ollieing down to the lower level. You'll grab a gap bonus is you land in a 
grind in the lower lip. End the run with a series of manuals/grinds to max out 
your points. 
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Collect S-K-A-T-E 
 S: Pop over the HP and the S is waiting on the opposite side. Skate through it.
K: Skate to the quarter and use the vert to Boneless up to the lower of two 
rails, heading left. Jump at the end of the bar to get the K.
A: Skate left and ramp over the wing of the airplane to snag the A.
T: Go forward and up the quarter after landing. Sky and push right, busting 
through the glass and coming down with the T.
E: At the back of the helicopter room, you'll discover the E hanging high above 
the wooden quarter. Launch up to grab it. .
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Collect 5 Wings 
 1: Head to the far right of the halfpipe from the starting point. Without 
leaping, cling to the right wall and grind the propeller here. The Wing lies in 
its center.
2: Grind the ridge behind the airplane to get the second Wing.
3. Move to the helicopter room. Launch off of the wooden ramp bracing the glass 
wall to get the third Wing.
4. Head toward the quarter ahead and launch off of it, drifting right back toward 
the airplane hangar. Therein floats the fourth Wing.
5. The last Wing is above the original roll-in ramp. Build up speed on the 
quarters, then head toward the gap. Angle slightly as you hit the right side, 
then drift left and claim the Wing and the challenge. .
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Hit 3 Hangtime Gaps  
1. Transfer over the halfpipe for the Halfpipe Hangtime gap.
2. Using the wing as a ramp, launch over the airplane for the Wingtip Hangtime.
3. Transfer from one ramp to the other over the 'copter to grab the Skycrane 
Hangtime. 



